Resizing (cont.)
The resizing algorithm is like as follows:
1. Evaluate the importance at each pixel of the target image.
2. Find a seam spanning across the image. The total score of the pixels on the seam have to be minimum.
3. Remove the pixels on the seam, then close the seam. This reduces the image size by one pixel.
4. Repeat the step 2 and 3 until the image comes to the desired size.
昨日のリサイジングの手順をすこし書いてみた。
このような手順などを英語で簡潔に書きたいけど、うまく書けない。
何回書き直しても納得がいきません。実用的に英語が使えるようになるにはまだ当分掛かりそうです。
Content-Aware Resizing
Seam Carving for Content-Aware Image Resizing
http://www.faculty.idc.ac.il/arik/imret.pdf
SIGGRAPH2007の論文より。簡単なアルゴリズムだったので作ってみた。
The proposed technique in the paper can be used to resize the given image to a different
aspect ratio while keeping the image content.
In the top middle is the original image with the aspect ratio of 4:3,
which is a wallpaper in Windows Vista.
On the bottom right is the image resized to 16:9 using the standard scaling technique.
And, on the bottom left is the one using the content-aware resizing technique.
Although the artifact about the fish by the shell of the turtle might be noticable,
the size of the turtle has been kept as it is while the surroundings are rearranged effectively.
右下の普通のスケーリングではカメが痩せてしまってるけど、
左下の内容を考慮した方法だと大きさを保ってるはずです。
これ、壁紙加工用かな?
Coded apature cameras
http://www.merl.com/people/raskar/Mask/
This paper seems like the same idea of the one shown last year.
They might use spatial mask patterns this year instead of using temporal mask patterns.
I wonder it could actually result in images with good S/N ratio?
Siggraph2007 papers unofficial list
キターーー (ってほどでもないが…)、
また今年も楽しめそうだ
http://www.cs.brown.edu/~tor/sig2007.html
The papers for 2007 are appearing.
I'll try to read some papers when they are available.
SketchUp in Vista
新しいPCに買い換えた。OSがWindows Vistaに変わった。
しかし、SketchUpが正しく動作しなくなってしまった・・・
困った。
Last week end, I bought a new PC. But unfortunately
SketchUp doesn't work properly in Windows Vista.
I should have checked the compatibility problem before replacing my PC.
Glossy effects
Im trying to support glossy effects like as metalic materials.
I have no good ideas to code effectively, however. How could I do this?